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Local play
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Play Farkle
Six dice. Keep your nerve. Know when to pass.
Fair dice only
Choose your opponent
Singleplayer free play
4,000 points
No clock
Opponent level
1
Tipsy Patron
Loose keeps. Short turns.
2
Stable Lad
Collects points and banks early.
3
Journeyman
Takes a few more chances.
4
Merchant
Knows when a turn is worth keeping.
5
Gambler
Weighs every scoring choice.
6
Sharper
Watches both sides of the table.
7
Master
Rarely leaves points behind.
8
Devil's Own
Plays the strongest available policy.